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 Party Quest (Zakum)

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Ashley
Ashley
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Party Quest (Zakum) Empty
PostSubject: Party Quest (Zakum)   Party Quest (Zakum) Icon_minitimeFri Jun 03, 2011 12:56 am

Tip: This Guide might be a little bit off on the hp of zakum and some parts of the quest due to people not posting info on zakum when big bang came out.

Starting the quest

First, you must be level 50 or above. Go to El Nath and talk to your respective 3rd Job Instructor (they are the job advancement people for 3rd job). Ask them to allow you to participate in the Zakum Dungeon Quest.

Warning: You cannot do the Zakum mine quest if you did not do the above tasks.
Recommended level and pots to do the quest

Minimum:
400 White Potions
400 Red Bean Sundae
200 Melting Cheese (Warrior)

Return Scroll to El Nath when you need in case of emergency, be it re-pot or trading.

Recommended Level to be:

55 Onwards. Avoid the bains at all costs. Also note that if you fall into the lava, it deals 200 damage per second

How to get to the quest place (El Nath Dungeon) Time needed: 1 hour or less

You can skip the below if you have the item “Return Scroll to Dead Mine” which costs about 200k at Free Market.

Walk right of El Nath town. Soon, you will see Yetis, especially the big ones. Look out for a map with crossroads as you move along. Take the top portal at the crossroads. Soon after you continue walking more, you will come to a map that has a dead end. Talk to the NPC at the top, and he'll allow you into the dungeon. Prepare to face tons of wolves and werewolves.

For Thieves use Dark Sight, Magicians use Magic Guard, as for other jobs, just run for it and pray that you don’t get hit. You may be damaged with 1000 damage. You will come to the zombies. Walk right and right and right until it appears to be a dead end. Go into the hole at the right and you’ll end up at Dead Mine. Walk down to get to the map the passage and fall down. Detour around the Bains using ropes and keep moving right. Then, you will reach the map The Door to Zakum. Congratulations! You have made it.
Explore the Dead Mine

Time limit: 30 minutes

You must complete stages 1-3 once each in order to fight Zakum.

Explore the Dead Mine (Level 1) Time limit: 30 minutes

Video of person soloing the quest https://www.youtube.com/watch?v=5i2BqPWcFdo


Make a party (You can form a party of yourself too, solo), and you are ready to do stage 1.

I have made 4 guides.

Basic information that you must know
Guide to getting ONLY keys
Guide to get both keys and documents
Script for guide 3

Guide 1: Important information

Talk to Adobis and enter the mine map
When you enter, you will be at this map in front of number 9
Rooms 10 and 7 lead to room 16. Here is a map for room 16:

The yellow x is where you come out. All these maps are called 16-(the yellow number). For example, room 1 in area 16 would be called 16-1.

You need to collect 7 keys as part of stage 1. You are also given the optional task of finding 30 out of 32 documents to exchange to get 5 “return scroll to dead mine”.

Whacking the rocks and chests located in each map can: 1. Summon 3 Jr. Mimics(only for chest) 2. Teleport you back to the first map (only for chest) 3. Drop Return Scrolls to Dead Mine, mesos, Elixir and Power Elixir, Fried Chicken, Red Bean Soup 4. Drop keys 5. Drop documents

Jr. Mimic Stats
Level: 54
HP: 4,100
MP: 50
Exp: 165
Accuracy: 175
Avoidability: 25

Key locations (7keys): 4-2 (rock), 9-2, 11-1, 14-1, 16-2, 16-3, 16-5 (rock).

Document locations (32 documents): 1-1, 1-2, 2-1, 3-1, 4-2, 5-1, 6-1, 7-1, 9-1, 10-1, 11-1, 12-1, 14-1, 15-1, 16-4, 16-5*, 16-6

This Document is located in a chest.

The following rooms all have 2 Documents: 3-2, 7-2, 8-1, 9-2, 10-2, 13-1

In addition, there's 3 documents located near the starting point.
Guide 2: Hunting keys only

Reward: 20,000 experience and a piece of fire ore

Party members needed: 2->4

Note that some chests can teleport you out so that’s why you search in a group. Head into these rooms as a whole group and hit the object in the bracket to get the keys:

4-2 (rock)
9-2 (chest)
11-1 (chest)
14-1 (chest)
16-2 (chest)
16-3 (chest)
16-5 (rock)

After you have the keys, head to map 16-5. There is a giant chest:
Drop the 7 keys on it, and out will drop a fire ore :
Talk to Aura after you have the ore, and instruct all party members to walk into the portal. You will gain piece of fire ore x1

Guide 3: Hunting both keys and documents

Reward: 5 Dead mine scrolls, 30k exp and 1 piece of fire ore for hunting both keys and documents. Party members: 6

Make 4 party members follow guide 2. The other two will hunt the documents in these locations:

Document locations (32 documents): 1-1, 1-2, 2-1, 3-1, 4-2, 5-1, 6-1, 7-1, 9-1, 10-1, 11-1, 12-1, 14-1, 15-1, 16-4, 16-5*, 16-6

This Document is located in a chest.

The following rooms all have 2 Documents: 3-2, 7-2, 8-1, 9-2, 10-2, 13-1

In addition, there's 3 documents located near the starting point.

END OF STAGE 1
Observe the Zakum Dungeon (Level 2)

This is a jump quest. It is very hard and has 2 stages. If you quit or get disconnected while in the jump quest, you have to start from the beginning (You’ll be teleported to the map “The door to Zakum”).

There is no guide, but here is a video https://www.youtube.com/watch?v=8q10m7voFrg

P.S The very hard part is at 1 min 04 sec onwards. Try jumping when the ball shoots at you and hold up to be "hit back to the rope", however if you time wrongly you will go straight down. Hurray

Items gained

The Breath of lava and some exp by talking to an npc at the end

END OF STAGE 2
Request For a Refinery (Level 3)

Adobis will now ask you for 30 gold tooths. Get these from hunting the Minor Zombies (the ones with hats) at Dead Mine. Change channel at “the door to zakum” and you’ll end up at “The Passage”. Change channel again and you’ll end up at "Forest of Dead Trees 4". Walk right and go into the hole to hunt. The teeth are yellow in colour by the way, not white.
Head back to Adobis, refine your 3 items from the 3 stages, and you’ll gain 5 eye of fire.
Now you can summon Zakum 5 times.

Zakum fight guide
What jobs are needed?

Now that 4th job is out, I cannot provide specific information. Just fit the minimum which is stated below, and you're good to go.

Priests: You're main objective is to minimize the pot usage of your party members by quickly using heal and dispel throughout the run. If you are the only priest in your party, then your party should be assembled so that you only have to concentrate on one area. If your party leader permits it, try to keep your dragon summoned at all times, too. Sometimes leaders think this adds to lag...
Maxed Dispel
Maxed Heal
Maxed Magic Guard
Maxed Holy Symbol
Maxed Invincible
Maxed Bless
Optional: Any level of Summon Dragon

Dragon Knights: Keep Hyper Body casted on all of your party members at all times; when you're rebuffing HB for yourself, do it a couple times and make sure it reached everyone in your party, especially if you have buyers (low levels that actually need it) in your party. Other than that, try to do as much damage as possible. During the body, DKs are the best class to help clear all the mobs of summons, so when you see a lot of summons, help kill them.
Maxed Hyper Body
Maxed crusher/Dragon Fury
Maxed Spear/Polearm Booster
Maxed blood

Chief Bandits: Help speed up killing Zakum by dropping mesos for 2 minutes at a time and then using Meso Explosion. You should cast Meso Guard, Dark Sight followed by dropping mesos for about 2 minutes before you explode them. This is why you need high level Meso Guard/Dark Sight because if you get stunned and your skills wear off, you are dead. Chief Bandits rely on their Priests to heal them 100% of the time; however, if you see that all the Priests in your party are stunned, then walk off the body, get out of Dark Sight and use potion by yourself until they are ready again.

Maxed Meso Explosion
Maxed (high level) Meso Guard
Maxed (high level) Dark Sight
Maxed Haste

Hermits: Focus on the top 2 right arms of Zakum as soon as everyone starts attacking. The top right arm is probably the hardest one to kill because really only ranged attackers can reach it. Keep your party members hasted, so they can try hitting it. At the body, use avenger when you the ground summons spawn. The rest of the time, just keep throwing lucky7 at the body.

Level 110+

Maxed Lucky Seven
Maxed Shadow Partner
Maxed Avenger
Maxed Haste
Maxed Claw Booster
Maxed Drain

Rangers: Focus on the top 2 right arms of zakum attacking with strafe. The top right arm is probably the hardest one to kill because really only ranged attackers can reach it. At the body, use arrow rain when there are lots of summons around. The rest of the time, just keep using strafe on the body.

Maxed Strafe
Maxed Arrow Rain
Bow Booster

Snipers: Focus on the top 2 right arms of Zakum attacking with strafe. The top right arm is probably the hardest one to kill because really only ranged attackers can reach it. At the body, use ice shot whenever summons spawn to freeze them before they can reach the players. The rest of the time, just keep using strafe on the body.
Level 110+

Maxed Strafe
High level ice shot (Most people recommend to leave it as 21, up to you)
Crossbow Booster

Ice Mages: Focus on the top 2 right arms of zakum attacking with composition. At the body, stand on the first platform and spam ice strike to freeze the summons before they reach the players. When the ice summons start spawning, use thunderbolt to help lure the summons down at a steady rate so that the other classes can help kill them.
Max Ice Strike
Max Magic Composition/Thunder Spear
Max Thunderbolt
Magic Booster

Fire Mages: Focus on the top 2 right arms of Zakum attacking with composition. When the ice summons start spawning, use explosion to help kill those. Recommended you don't cast poison mist as it confuses people with Zakum's poison mist attack...
Max Explosion
Max composition
Max booster
Max Element Amplification

Crusaders: Keep rage casted on all hermits, rangers, and snipers in your party. Attack as many arms as you can and then just concentrate on the body.
Max Rage
Max Power Strike
Max Panic (Sword)
Max Coma
Max Sword Booster

White Knights: Attack as many arms as you can and then just concentrate on the body.
Max Power Strike
Max fire/ice/lightning charges
Max charged blow
booster
What pots/equips/computer specs are required?

You will need a minimum of 3,500hp. However this was done with a Pure Int Ice/Lightning Mage with low armour.

So add in:

Level
Weapon defense, magic defense of armour
Defense skills that add to defense, such as bless
Magic guard, Meso guard

Before considering the hp requirement.
Pots

Its highly recommended that you take the following:

500 Power Elixirs
200 All Cure Potions

Do note that runs range from 20 minutes to 2 hours, so it's best to use this minimum.
Accuracy

For warriors, calculate

(55+{2x [140 - Your Level]}) x 1.073

Zakum is level 140, so if you're level 140, you need 59 accuracy. Reason:

55 x 1.073 = 59.015 ~ 59

However if you're say level 100, you need 144 accuracy
Hyperbody formula

Formula for calculating HP/MP with HB max: (Your HP or MP) X 160%
Formula for calculating HP/MP increase with HB max: (Your HP or Mp) x 60%


Strategy

Pointers:

Remember to buff your party members with your party skills when the effects start to go away
Stay awake, or play in the morning, when your mind is fresh. Go to the bathroom before the fight
Adjust your monitor refresh rate to make it easy on your eyes.

To do so on Windows:

Right click desktop
Select properties
Select settings
Select advanced
Select monitor
Change refresh rate to maximum


Zakum: How much accuracy do you need?

Use the below calculator. http://www.maplehero.com/e107_plugins/mms_tools/cal_accuracy.php
Stats of Zakum

Entrance limit: twice a day (2 times every 24 hours) You need an "eye of fire" to enter Someone must use up an "eye of fire" to summon Zakum

Zakum has a total of 11 parts, eight arms and three bodies. He also summons six monsters. Here are their stats:
Zakum’s Arm 1

This arm drains HP and MP. It is on Zakum’s left side.

Level: 140
HP: 20,000,000
MP: 18,000
EXP: 1,680,000
Weapon Attack: 505
Magic Attack: 460
Weapon Defense: 800
Magic Defense: 800
Accuracy: 200
Avoidability: 14

Zakum’s Arm 2

This arm drains HP and MP. It is on Zakum’s right side.

Level: 140
HP: 20,000,000
MP: 18,000
EXP: 1,680,000
Weapon Attack: 505
Magic Attack: 460
Weapon Defense: 800
Magic Defense: 800
Accuracy: 200
Avoidability: 14


Zakum’s Arm 3

This arm uses Fire and Poison spells. It is on Zakum’s left side.

Level: 140
HP: 20,000,000
MP: 18,000
EXP: 1,120,000
Weapon Attack: 530
Magic Attack: 485
Weapon Defense: 800
Magic Defense: 950
Accuracy: 200
Avoidability: 14

Zakum’s Arm 4

This arm uses Ice and Lightning spells. It is on Zakum’s right side.

Level: 140
HP: 20,000,000
MP: 18,000
EXP: 1,680,000
Weapon Attack: 505
Magic Attack: 460
Weapon Defense: 800
Magic Defense: 800
Accuracy: 200
Avoidability: 14


Zakum’s Arm 5

This arm causes status conditions. It is on Zakum’s left side.

Level: 140
HP: 25,000,000
MP: 18,000
Exp: 1,400,000
Weapon Attack: 550
Magic Attack: 515
Weapon Defense: 1050
Magic Defense: 1050
Accuracy: 200
Avoidability: 14


Zakum’s Arm 6

This arm heals Zakum and his arms at around 50,000 to 55,000 HP per 30 seconds. It is on Zakum’s right side.

Level: 140
HP: 25,000,000
MP: 18,000
EXP: 1,400,000
Weapon Attack: 550
Magic Attack: 515
Weapon Defense: 1050
Magic Defense: 1050
Accuracy: 200
Avoidability: 14


Zakum’s Arm 7

This arm inflicts physical damage. It is on Zakum’s left side.

Level: 140
HP: 25,300,000
MP: 18,000
EXP: 1,030,400
Weapon Attack: 510
Magic Attack: 500
Weapon Defense: 1050
Magic Defense: 750
Accuracy: 200
Avoidability: 14


Zakum’s Arm 8

This arm inflicts physical damage. It is on Zakum’s right side.

Level: 140
HP: 25,300,000
MP: 18,000
EXP: 1,030,400
Weapon Attack: 510
Magic Attack: 500
Weapon Defense: 1050
Magic Defense: 750
Accuracy: 200
Avoidability: 14


Zakum 1

This is the form Zakum will be in when he is summoned. Summons Boogie, Cuzco, Opachu, Pachu, Puco and Punco.

Level: 140
HP: 66,000,000
MP: 30,000
EXP: 0
Weapon Attack: 980
Magic Attack: 530
Weapon Defense: 1,000
Magic Defense: 1,000
Accuracy: 250
Avoidability: 12

Zakum 2

After you kill Zakum 1, this will take his place. Summons Boogie, Cuzco, Opachu, Pachu, Puco and Punco.

Level: 140
HP: 88,000,000
MP: 35,000
EXP: 0
Weapon Attack: 1,040
Magic Attack: 550
Weapon Defense: 1,100
Magic Defense: 1,300
Accuracy: 250
Avoidability: 14

Zakum 3

Zakum’s final form, spawns after Zakum 2 is killed. Summons Boogie, Cuzco, Opachu, Pachu, Puco and Punco.

Level: 140
HP: 110,000,000
MP: 35,000
Exp: 7,000,000
Weapon Attack: 1,080
Magic Attack: 570
Weapon Defense: 1,200
Magic Defense: 1,500
Accuracy: 250
Avoidability: 16

Summons
Boogie

(Strong against holy attacks)

Level: 35
HP: 14,800
MP: 500
EXP: 400
Weapon Attack: 180
Magic Attack: 300
Weapon Defense: 250
Magic Defense: 300
Accuracy: 250
Avoidability: 35

Puco

Level: 63
HP: 20,000
MP: 100
EXP: 190
Weapon Attack: 257
Magic Attack: 0
Weapon Defense: 200
Magic Defense: 220
Accuracy: 145
Avoidability: 36


Pachu

(Strong against holy, lightning and poison attacks) (Immune to fire and ice) (When dies, changes to opachu)

Level: 66
HP: 38,000
MP: 600
EXP: 200
Weapon Attack: 300
Magic Attack: 420
Weapon Defense: 250
Magic Defense: 400
Accuracy: 150
Avoidability: 35


Punco

(Strong against holy)

Level: 67
HP: 40,000
MP: 700
EXP: 210
Weapon Attack: 310
Magic Attack: 435
Weapon Defense: 270
Magic Defense: 410
Accuracy: 165
Avoidability: 37


Opachu

(Strong against holy, lightning and poison attacks) (Immune to ice) (Weak to fire) (Explodes when killed)

Level: 70
HP: 60,000
MP: 1,000
EXP: 250
Weapon Attack: 400
Magic Attack: 600
Weapon Defense: 350
Magic Defense: 550
Accuracy: 180
Avoidability: 50


Cuzco

(Strong against holy attacks)

Level: 69
HP: 60,000
MP: 1,000
EXP: 240
Weapon Attack: 372
Magic Attack: 565
Weapon Defense: 320
Magic Defense: 530
Accuracy: 170
Avoidability: 40


The drops
Skillbook drops

Advanced Combo (Hero)
Advanced Charge (Paladin)
Angel's Ray (Bishop)
Triple Throw (Nightlord)

Mastery drops

Stance 30
Enrage 20
Sanctuary 20
Berserk 20
Mana Reflection 20
Infinity 30
Meteo 20
Blizzard 20
Genesis 20
Enchant Venom 30
Tripple Throw 20
Smoke Shell 20
Smoke Shell 30
Crossbow/Bow Expert 30
Hamstring 20
Concentrate 20
Concentrate 30
Sniping 20

Quest items

Blue Tornado (In quest for ninja storm skill)

Equipment

Zakum Helmet (1)
Warrior equipment:
Khan
Heaven's Justice
Hellslayer
Leomite
Omega Spear
Ruin Hammer
Fraute
Fairfrozen
Devil's Sunrise
Vifennis
Cursayer
Pinaka
Zedbug
Sparta
The Beholder

Magician equipment: Magicodar, Dark Ritual, Kage, Blue Marine, Dimon Wand

Bowman equipment: Metus, Casa Crow, White Nisrock, White Neschere

Thief equipment: Casters, Angelic Betrayal, Varkit, Dragon's Tail, Red Craven, Blood Dagger

Useable drop: Power Elixir, Sunset Dew, Mana Elixir, The Magic Rock, The Summoning Rock
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