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 Familars and Drop Rates

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MiyagiShin
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MiyagiShin


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PostSubject: Familars and Drop Rates   Familars and Drop Rates Icon_minitimeMon Dec 05, 2011 10:20 pm

Hey everyone. Does anyone have a familiar and if so... what is the drop rate. I hunted in Leafre for a few hours and received no familiar cards. Are they rare, hard to get, anyone know?







Here's the info I did get, taken right off nexons site:



Monster Familiar

* The Monster Familiar system lets you team up with monsters to battle other monsters.
* Your familiars can help you fight almost anywhere.
* Since familiars are not pets, they cannot use pet equip items.
* Familiars are categorized as Common, Uncommon, Rare, and Legend, with the latter two types having unique attacks.

Using Monster Familiars

* Familiar cards can be obtained through a Starter Pack, Booster Packs, and monster drops.
* Familiars can be traded while still in their card form.
* Collect a monster’s familiar card, then double-click it in the USE tab of your item inventory to register it in the new Familiar tab in your Crusader Codex.
* A familiar card will disappear from the inventory and move to the Crusader Codex when you double-click it.
* A pop-up window for entering a name will be displayed when double-clicking a familiar card.
* The monster name will be registered when you click "OK." There is no cancel button.
* You can check the stats and skills of familiars in the Familiar tab in the Crusader Codex.
* Double-click a familiar in the Crusader Codex to summon it.
* Only one familiar may be summoned at a time, and only the summoned familiar will perform its functions.
* Familiars that are of a higher level than you cannot be summoned.
* Familiars will attack monsters around you when you are either attacking or attacked.
* If you are idle for a minute, your familiar will stop all attacks and skills, and be on standby.
* Your familiar will be on standby while you are climbing.
* A familiar is available for thirty days after registering it in it in the Crusader Codex.

Summoning Familiars

* Familiars can only be summoned if they have full Vitality.
* Familiars will remain summoned when you change channels or enter and exit the Cash Shop or MTS.
* Familiars will be dismissed when you ride a mount.
* Familiars cannot be summoned in the Free Market or in Battle Square.

Familiar's Vitality

* Familiars do not get attacked by monsters or die, but their vitality decreases after each attack.
* Vitality is consumed when the summoned familiar attacks or uses skills.
* Attacks and skills will be used less and less frequently as their vitality decreases.
* Vitality points will be consumed when a familiar uses a skill: one for Common, two for Uncommon, three for Rare, and four for Legend.
* Vitality consumption will be doubled when a familiar’s vitality drops to 25% of its Max Vitality. Vitality consumption will be tripled when its vitality drops to 10%.
* A familiar will be dismissed automatically when its vitality reaches zero.
* Vitality is restored over time, and the familiar can be summoned again after its vitality has recovered.
* You can increase a familiar’s max vitality be registering more of its familiar cards.
* For a familiar to reach max vitality, you must have three of its cards registered.

Vitality Display

* Vitality will be shown as a pearl on top of a familiar's head.
300 Max Vitality (one pearl)
600 Max Vitality (two pearls)
1,200 Max Vitality (3 pearls, max)
* A Vitality Pearl will be filled with color and the color will drain as vitality decreases.

Vitality Recovery

* One vitality point will be recovered every two seconds while a Familiar is dismissed.
* The recovery amount will be multiplied based on how many familiars you have accumulated (ex. two accumulated: two vitality points recovered every two seconds, three accumulated: three vitality points recovered every two seconds).
* It will take up to ten minutes for a familiar to fully recover its Vitality.

Familiar Abilities

* How monsters currently attack will determine how their familiar version will attack.
* A familiar’s attack accuracy will be based on the level difference between you and monsters you’re fighting.

Level difference 0 - 5 levels 6 - 10 levels 11 - 15 levels 16 - 20 levels 21 - 25 levels 26+ levels
Miss rate 0% 10% 20% 40% 80% 100%

* Attacks will land without missing against monsters that are lower level than you.
* Monster skills are fixed, and they cannot level up or be upgraded.
* Familiars will be classified as Common, Uncommon, Rare, or Legend based on the number of skills and attributes they possess.
Common: Possesses one common skill.
Uncommon: Possesses one common skill that's stronger than other normal common skills.
Rare and Legend: Possesses a unique skill.

Common
Rush Attack with a 60% chance of knocking back 2 enemies.
Lure Attack with a 60% chance of pulling 2 enemies.
Bark Attack with a 60% chance of stunning 2 enemies for 2 seconds.
Observe Attack with a 60% chance of slightly slowing 2 enemies for 3 seconds.
Poison Attack with a 60% chance of poisoning 2 enemies for 3 seconds.

Uncommon
Charge Attack with an 80% chance of knocking back 3 enemies.
Provoke Attack with an 80% chance of pulling 3 enemies.
Roar Attack with an 80% chance of stunning 3 enemies for 4 seconds.
Scrutinize Attack with an 80% chance of slightly slowing down 3 enemies for 6 seconds.
Deadly Poison Attack with an 80% chance of poisoning 3 enemies for 6 seconds.

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ChaosConsumd
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PostSubject: Re: Familars and Drop Rates   Familars and Drop Rates Icon_minitimeWed Dec 07, 2011 12:05 am

Well i've gotten alot but i know as you get higher in lvls they drop less and less.
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MiyagiShin
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Join date : 2011-04-21
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PostSubject: Re: Familars and Drop Rates   Familars and Drop Rates Icon_minitimeWed Dec 07, 2011 2:35 am

The problem is I only have REALLY low level mobs. I can't seem to get anything to drop. However today I saw some dude with pink bean...
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